Wednesday, March 31, 2010

Game Design

I chose this design because this was my first and best idea of the game. The game will be called "So you think you know everything?" and it will be a trivia game with 23 multiple choice questions asked by the host and 2-4 players. The prize for a right answer will be a match and the person with the most matches or the last one left in the game will win. You can't back up from a question and if you answer wrong you lose. This design fits all the design specifications perfectly. The only things that I need to think about are the age range for which it's designed and that the questions are relevant for that age range. I have already decided that the game will be for teenagers so I need to make questions that they can answer.

Tuesday, March 30, 2010

Game Testing

To test my trivia game I will ask 4-5 people in our class to play it. One of them can be the host and the other people are answering the questions. My test will take place in Technology class after I have finished the project or during lunch or snack in school. After my classmates have played the game I will ask them these questions:
- Do all the parts of the game fit into the matchbox?
- Does my game have a satisfactory name and a set of rules?
- Does my game have a goal to reach?
- Is the matchbox covered and decorated?
- Does this game have an age group for whom it's designed?
- Does the cover of the game look interesting?
- Are the questions relevant for the age group?
Atleast more than half should say yes to all the questions.


Sunday, March 28, 2010

Games Design Brief

I have decided to create a game where you ask questions like trivia. The questions can be about anything for example capital cities, vocabulary, history etc. It will be fun to play on long road trips and at the same time you'll learn. There are two versions of the game. Firstly there are the multiple choice a,b,c,d questions and secondly true or false questions. This kind of game is similar to another game called "Trivial Pursuit" and the show "Who Wants to be a Millionaire". I will only need small notes for the questions and some kind of prize for answering right for example one match for each right answer. The box I will decorate with the name of my game on the top which I have not decided yet. I will also include colorful paper or cut outs from magazines. The rules will be simple. If you answer right you will get a prize and if you answer wrong you will lose everything. In this game you can't skip the question and end the game, you have to answer. One person has to be the asker or the host. The winner of the game is the one who is the only one left or in the end of the game the one with the most "money". My game is generally for teen agers because the questions will be directed for them but the game can also be modified for younger kids if you ask simpler questions. For additional design specifications I can say that the cover of the game should look interesting and that the questions should be relevant for the age group.

Saturday, March 27, 2010

Games Research

INTERNET:

Different forms of chess:




Shaturanga




- Ancestor of Chess.

- Invented by 6th century Indian philosopher.

- Fight between 4 armies under the control of a Rajahs (kings).

- 2 players work together against the other 2.

- Infantry, Cavalry, Elephants and Boatmen.

- The board has 64 squares.

- Game starts with 4 armies 4 corners.

- Dice decides what piece is moved.




Xiang Qi




- Chinese Chess.

- Found in a book called 'The Book of Marvels' by Nui Seng-ju, died in 847 AD.

- Pieces are flat disks with Chinese characters on them.

- Played on the points of the board.

- In the center is the 'River', an open area.

- Each player has an area of 9 points, the 'Fortress'.




Shogi




- Japanese Chess or "The Generals Game".

- Pieces are allowed back onto the board.

- Draws unusual.

- The pieces are pointed wooden counters with Japanese symbols on them.

- Orientation method to determine which piece belongs to who.

- 4 small crosses on the corners of the central nine squares: home territories of each player.

- If you enter enemy territory you are 'promoted' to a superior rank defined by the rules.


Sittuyin




- Burmese Chess.- Horse and elephant pieces.

- Boards and pieces tend to be large and robust.

- Tea houses of Upper Burma in the North West of the country.

- Starting position is variable.

- Players have a secretive starting position.


Changgi





- Korean Chess.

- Similar to Chess in China, the river.

- Players can "pass" their turn.

- Increase chances of a draw.




Makruk




- Thai Chess.

- Nationally televised attraction.

- Played in Cambodia and Thailand.

- Related Japanese and Burmese Chess.

- Pieces shaped like the Stupas or Thai temples.


(Masters)


Wei Qi

- China: Wei Qi.
- Korea: Baduk.
- Japan: Go.
- World's greatest strategic skill game.
- No computer version has been good enough.
- Surrounding game.
- Goal is to conquer land by placing pawns on the board.

(Masters)

Shut the Box

- Pub gambling.
- 2 dices and a wooden playing tray.
- #1-9 in a row with a sliding cover.
- Goal is to cover all the #s to get the best score 0.

(Masters)


Children's Games

- Children's games allow a fun way to look at other cultures.
- Traditions and people's traits are seen in the games their children play.
- Many cultures have popular games that are not only competing.
- Many kids play games that create a group spirit, shared fun and exercise.
- Satisfaction comes from playing.
- In some cultures winning is more important.
- Someone is recognized as a winner.

Tanzania, Africa: How Many?

- Age: 9-12
- You need: beads, corn or pebbles.
- Players: 3 or more.
- Each has 15-20 pieces held in 1 hand.
- Other hand you take 0-4 from your pieces and ask how many.
- If the other player guesses right they get the pieces.
- If wrong the player has to pay.
- Players take turns guessing.
- The winner has all the pieces.

Japan, Asia: Hana, Hana, Hana, Kuchi

- Age: 9-12
- Players:10-20
- Players copy the leader who touches nose 3 times and mouth 1: nose, nose, nose, mouth.
- The leader may tap any part in any order.
- Goal is to do what the leader says and not what he does.
- Features: me = eye, mimi = ear, hana = nose, kuchi = mouth.

Portugal, Europe: Berlinda

- Age: teens.
- Players: 10 or more.
- Berlinda: One in the attention of others.
- Someone is it and leaves the group.
- Another is leader and collects funny secrets about it from others.
- It is called back and the leader says all the rumors out loud.
- It chooses a rumor and the person who said that rumor has to be the next it.


(Ethridge)


Apples to Apples To Go

- Players: 8.
- Cards are given to players and you have to pick a card that best fits the judge's card.
- If the judge picks your card you win.
- Comparisons with people, places, things and events.

("Funagain Games")


Mastermind Travelpack

- Players: 2.
- Age: 8-adult.
- Cloth carrying case for trips.
- Codemaker and Codebreaker face off.
("Amazon.com")

Monopoly Express

- Collect property and houses with a roll of the dice.
- Based on the luck of the roll of the dice.
- Takes under 20 min.
- Players: 2 or more.
- Property domination.
("Amazon.com")



BOOK:


GAMES Around the World Unicef



Checkers


- From France, Europe 800 years ago.

- Goal is to eat the opponent’s players.

- You move one by one diagonally forward and you also eat diagonally.

- When your player reaches the other side it’s crowned king.

- Royalty can go forward and backward.

- The winner is the one who has eaten all the opponent’s pawns.


Snakes and Ladders



- From India.

- Describes life when good things are awarded and bad things punished.

- You throw the dice and move to the number appointed.

- When you get to the foot of a ladder you climb up.

- When you get to a snake head you fall down.

- When you are in the same square with another player you have to start again.



The Run of the Goose



- From Italy, during Francesco di Medici (1574-1587)

- You throw the dice and go forward.

- If you get to a square with dice you throw again.

- An arrow pointing backwards you have to go back to the square you came from.

- An arrow forwards you can go that way the same amount as before.

- A raised hand and you have to stay in the square until the other players have thrown the dice twice.

- A goose and you can go forward twice as much as before.

- A red circle and you have to start again.

- The first prize and you can throw again and go twice as much.



Tic-Tac-Toe
- Egyptian pharaohs played it.
- You put one pawn at a time in one of the nine spaces.
- If you get three pawns next to each other in a line you win.

Pachisi
- Comes from India, national game of India.
- 2 dice and 2-4 players.
- Everybody has 4 pawns in the middle.
- You walk along your path to the side and to the middle again.
- You can plus the numbers on the dice or use them separately.
- If you enter a square with an opposing player that pawn has to start again.
- Squares with an X are places where you can’t do this.
- If you have two pawns in one space you form a wall which stands until you have to move one of the pawns.
- If you get all your players in the middle you win.

The House of Luck

- From Germany and is the ancestor of roulette.
- 2 dice and every player has 6 inputs.
- You throw the dice.
- If you get 3, 5, 6, 8, 9, 10, 11 then you put your input in that square and if there is something already in it you get it.
- 4 and you lose your chance.
- 7 and you have to put your input in the square.
- 2 and you can take the inputs from every square except 7.
- 12 and you get all the inputs.
- If you don’t have input you lose.
- The winner wins all of the pawns.

(Unicef )

SURVEY:

Interview with Marja-Kaarina and Justus Marttila about Rummikub

What is the goal of this game?
M: To get rid of your number cards.
J: To put all the number cards that you have on the table.

Do you like this game? Why?
M: Yes because you need to think logically.
J: No because it’s boring.

Why do you like games?
M: Games are educational and are a good way to unwind. It’s good for your aging brain.
J: Because games are fun. Because you can use your brain. Because I like to win.


Bibliography:

Masters, James. "The Chess Family - History and Useful Information." The Online Guide to Traditional Games. James Masters, n.d. Web. 31 Mar 2010. http://www.tradgames.org.uk/games/Chess.htm


Masters, James. "Go - Information, History and Where to Buy." The Online Guide to Traditional Games. James Masters, n.d. Web. 31 Mar 2010. http://www.tradgames.org.uk/games/Wei-Chi.htm.

Masters, James. "Shut the Box - History and Useful Information." The Online Guide to Traditional Games. James Masters, n.d. Web. 31 Mar 2010. http://www.tradgames.org.uk/games/Shut-The-Box.htm.

Ethridge, Sarah. "GAMES AROUND THE WORLD." GAMES AROUND THE WORLD. Ronald Press Company, Sep 1989. Web. 31 Mar 2010. http://edis.ifas.ufl.edu/pdffiles/4H/4H05500.pdf.

"Apples to Apples To Go." Funagain Games. N.p., n.d. Web. 31 Mar 2010. http://www.funagain.com/control/product/~product_id=020004/~affil=BGCX.

"Mastermind Attache Travel Pack." Amazon.com. N.p., n.d. Web. 31 Mar 2010. http://www.amazon.com/exec/obidos/ASIN/B000ETTFUS/ref=nosim/houseofcards3-20.

"Monopoly Express." Amazon.com. N.p., n.d. Web. 31 Mar 2010. http://www.amazon.com/exec/obidos/ASIN/B000OOGQKK/ref=nosim/houseofcards3-20.

Unicef, . Games Around the World. Bridgeport,CT: WJ Fantasy Inc., 1995. Print.

Survey Information: Marja-Kaarina and Justus Marttila